I'm working on a POV model inspired by Escher's Another World. Details on its own page.
A tutorial, reference, and investigation into how POV 3.1 handles Gamma.
Tools I've written.
This is a database of links to POV-related things.
From June 1994, a study of how to make some nice Sky effects. This is a reverse-engineering of Mike Miller's sky from LEVEL3\FISH13\WORLD12.INC. It also includes a section "Precision Gradiants for Beginners" and a treatment in understand the "Bozo" function.
Tip 2: Measure at the worksite